// GAME SERVER HOSTED BY: StealthServers -- http://www.stealthservers.net //******************************** // Color Codes //******************************** // Colors for text. Do not clear the comment in front of the color codes. // Useful for your server name, motd msg's - Information and ref use only // // ^1 = Red // ^2 = Green // ^3 = Yellow // ^4 = Blue // ^5 = Cyan // ^6 = pink/Magenta // ^7 = White // ^9 = Grey // ^0 = Black //******************************** // Public Information //******************************** sets sv_hostname "^0Stealth^4Servers.^0Net ^4New ^0COD4 ^4Server" sets _Admin "contact@stealthservers.net" sets _Email "contact@stealthservers.net" sets _Website "StealthServers.Net" sets _Location "Chicago" sets _Irc "#StealthServers@ irc.gamesurge.net" sets _mod "modwarfare" set scr_motd "Visit StealthServers.Net Today!" //******************************** // Common Server settings //******************************** // Log settings set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append set logfile "1" // 0 = NO log, 1 = log file enabled set g_log "games_mp.log" // Name of log file, default is games_mp.log set sv_log_damage "1" seta sv_punkbuster 1 wait 5 pb_sv_enable wait 5 pb_sv_load pbsv.cfg // Master servers set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master3 "cod2update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1" // Password settings set rcon_password "temprcon" // RCON must supply pw to use set sv_privatePassword "private" // Private slots, non-public slots // The following can be used to lock out the server so that only those // players that have been provide the password can connect. Good for // matches, practices, etc. set g_password "private" // Player slots setup set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots // Ping set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect set sv_maxping "350"// MAX player ping on CONNECT, any higher and player isnt allowed to connect // Client Download settings. (0=off/1=on) Used for MODs and custom maps set sv_allowdownload "1" seta sv_wwwDownload "0" //seta sv_wwwBaseURL "" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" // Rate set sv_maxRate "25000" // FPS //set sv_fps "30" // Drop inactive players set sv_timeout "300" set sv_zombietime "1" set g_inactivity "0" set g_inactivityspectator "0" // AntiFlooding settings set sv_floodProtect "1" set sv_reconnectlimit "3" // Anti Cheat settings set sv_disableClientConsole "0" set cl_autocmd "0" set sv_cheats "0" set sv_pure "0" set g_banIPs "" set g_no_script_spam "1" // Temporary Ban duration, in seconds set sv_kickBanTime "3600" // In-game voice communication system set sv_voice "1" set sv_voiceQuality "5" set voice_deadChat "0" set voice_global "0" set voice_localEcho "0" set winvoice_mic_mute "1" //************************************************** **************************** // Misc //************************************************** **************************** set sv_allowAnonymous "0" set g_antilag "0" set g_compassShowEnemies "0" set scr_teambalance "0" set g_allowvote "0" set ui_allow_classchange 1 //ui_maxclients 32 //************************************************** **************************** // limits the number of players that can choose each class type //************************************************** **************************** set class_assault_limit 20 set class_specops_limit 20 set class_heavygunner_limit 1 set class_demolitions_limit 1 set class_sniper_limit 1 //************************************************** **************************** // perks //************************************************** **************************** set perk_allow_specialty_parabolic 0 set perk_allow_specialty_gpsjammer 0 set perk_allow_specialty_holdbreath 1 set perk_allow_specialty_quieter 0 set perk_allow_specialty_longersprint 1 set perk_allow_specialty_detectexplosive 0 set perk_allow_specialty_explosivedamage 0 set perk_allow_specialty_pistoldeath 0 set perk_allow_specialty_grenadepulldeath 0 set perk_allow_specialty_bulletdamage 1 set perk_allow_specialty_bulletpenetration 1 set perk_allow_specialty_bulletaccuracy 1 set perk_allow_specialty_rof 0 set perk_allow_specialty_fastreload 1 set perk_allow_specialty_extraammo 1 set perk_allow_specialty_armorvest 0 set perk_allow_specialty_fraggrenade 0 set perk_allow_specialty_specialgrenade 0 set perk_allow_c4_mp 0 set perk_allow_claymore_mp 0 set perk_allow_rpg_mp 0 //************************************************** **************************** // assault class default loadout //************************************************** **************************** set class_assault_primary m4 set class_assault_primary_attachment none set class_assault_secondary beretta set class_assault_secondary_attachment none set class_assault_perk1 specialty_extraammo set class_assault_perk2 specialty_bulletdamage set class_assault_perk3 specialty_bulletpenetration set class_assault_grenade none set class_assault_camo camo_none set class_assault_frags 1 set class_assault_special 1 //************************************************** **************************** // specops class default loadout //************************************************** **************************** set class_specops_primary mp5 set class_specops_primary_attachment none set class_specops_secondary usp set class_specops_secondary_attachment silencer set class_specops_perk1 specialty_extraammo set class_specops_perk2 specialty_bulletdamage set class_specops_perk3 specialty_bulletpenetration set class_specops_grenade flash_grenade set class_specops_camo camo_none set class_specops_frags 1 set class_specops_special 1 //************************************************** **************************** // heavygunner class default loadout //************************************************** **************************** set class_heavygunner_primary saw set class_heavygunner_primary_attachment none set class_heavygunner_secondary usp set class_heavygunner_secondary_attachment none set class_heavygunner_perk1 specialty_extraammo set class_heavygunner_perk2 specialty_bulletdamage set class_heavygunner_perk3 specialty_bulletpenetration set class_heavygunner_grenade concussion_grenade set class_heavygunner_camo camo_none set class_heavygunner_frags 1 set class_heavygunner_special 1 //************************************************** **************************** // demolitions class default loadout //************************************************** **************************** set class_demolitions_primary winchester1200 set class_demolitions_primary_attachment none set class_demolitions_secondary beretta set class_demolitions_secondary_attachment none set class_demolitions_perk1 specialty_extraammo set class_demolitions_perk2 specialty_bulletdamage set class_demolitions_perk3 specialty_bulletpenetration set class_demolitions_grenade smoke_grenade set class_demolitions_camo camo_none set class_demolitions_frags 1 set class_demolitions_special 1 //************************************************** **************************** // sniper class default loadout //************************************************** **************************** set class_sniper_primary m40a3 set class_sniper_primary_attachment none set class_sniper_secondary beretta set class_sniper_secondary_attachment silencer set class_sniper_perk1 specialty_extraammo set class_sniper_perk2 specialty_bulletdamage set class_sniper_perk3 specialty_bulletpenetration set class_sniper_grenade flash_grenade set class_sniper_camo camo_none set class_sniper_frags 1 set class_sniper_special 1 set class_assault_movespeed 0.95 set class_specops_movespeed 1.00 set class_heavygunner_movespeed 0.875 set class_demolitions_movespeed 1.00 set class_sniper_movespeed 1.00 set scr_enable_nightvision 0 set scr_enable_music 0 set scr_enable_hiticon 1 //************************************************** **************************** // Gameplay Options //************************************************** **************************** set scr_oldschool "0" set scr_hardcore "0" set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free set scr_game_allowkillcam "0" set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared set scr_game_perks "1" set scr_game_onlyheashots "0" set scr_game_forceuav "0" set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter set scr_hardpoint_allowartillery "0" set scr_hardpoint_allowuav "0" set scr_hardpoint_allowhelicopter "0" set scr_team_teamkillspawndelay "0" set scr_team_kickteamkillers "0" set scr_player_maxhealth "110" set bg_falldamagemaxheight "350" set bg_falldamageminheight "140" //************************************************** **************************** // Gametype Map Rotation //************************************************** **************************** // First gametype to load // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch //************************************************** **************************** //************************************************** **************************** // Gametype setttings //************************************************** **************************** //Deathmatch set scr_dm_scorelimit "0" set scr_dm_timelimit "30" //minutes //Domination set scr_dom_scorelimit "0" set scr_dom_timelimit "15" //minutes //Team Deathmatch set scr_war_scorelimit "0" set scr_war_timelimit "30" //minutes //Sabotage set scr_sab_scorelimit "11" //points set scr_sab_timelimit "2" //minutes set scr_sab_roundswitch "20" //after how many rounds set scr_sab_bombtimer "60" //seconds set scr_sab_planttime "5" //seconds set scr_sab_defusetime "10" //seconds set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on //Search and destroy set scr_sd_scorelimit "11" //points set scr_sd_timelimit "2" //minutes set scr_sd_roundswitch "10" //number of rounds before switching teams set scr_sd_bombtimer "60" //seconds set scr_sd_planttime "5" //seconds set scr_sd_defusetime "10" //seconds set scr_sd_multibomb "1" //0 or 1, off or on //Headquarters set scr_koth_scorelimit "1000" //must be greater than 1 set scr_koth_timelimit "20" //minutes set scr_koth_autodestroytime "180" //seconds set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic set scr_koth_spawntime "10" //seconds, hq spawn time //************************************************** **************************** // Enables Dropping of Specified Weapon Class //************************************************** **************************** set class_assault_allowdrop 1 set class_specops_allowdrop 1 set class_heavygunner_allowdrop 1 set class_demolitions_allowdrop 0 set class_sniper_allowdrop 0 //************************************************** **************************** // Assault Rifles //************************************************** **************************** set weap_allow_m16 1 set weap_allow_ak47 1 set weap_allow_m4 1 set weap_allow_g3 1 set weap_allow_g36c 1 set weap_allow_m14 1 set weap_allow_mp44 1 //************************************************** **************************** // Assault Attachments //************************************************** **************************** set attach_allow_assault_none 1 set attach_allow_assault_gl 0 set attach_allow_assault_reflex 1 set attach_allow_assault_silencer 1 set attach_allow_assault_acog 0 //************************************************** **************************** // SMG //************************************************** **************************** set weap_allow_mp5 1 set weap_allow_skorpion 1 set weap_allow_uzi 1 set weap_allow_ak74u 1 set weap_allow_p90 1 //************************************************** **************************** // SMG Attachments //************************************************** **************************** set attach_allow_smg_none 1 set attach_allow_smg_reflex 1 set attach_allow_smg_silencer 1 set attach_allow_smg_acog 0 //************************************************** **************************** // Shotguns //************************************************** **************************** set weap_allow_m1014 1 set weap_allow_winchester1200 0 //************************************************** **************************** // Shotgun Attachments //************************************************** **************************** set attach_allow_shotgun_none 1 set attach_allow_shotgun_reflex 1 set attach_allow_shotgun_grip 0 //************************************************** **************************** // LMG //************************************************** **************************** set weap_allow_saw 1 set weap_allow_rpd 1 set weap_allow_m60e4 0 //************************************************** **************************** // LMG Attachments //************************************************** **************************** set attach_allow_lmg_none 1 set attach_allow_lmg_reflex 1 set attach_allow_lmg_grip 0 set attach_allow_lmg_acog 0 //************************************************** **************************** // Sniper Rifles //************************************************** **************************** set weap_allow_dragunov 0 set weap_allow_m40a3 1 set weap_allow_barrett 0 set weap_allow_remington700 1 set weap_allow_m21 0 //************************************************** **************************** // Sniper Attachments //************************************************** **************************** set attach_allow_sniper_none 1 set attach_allow_sniper_acog 0 //************************************************** **************************** // Pistols //************************************************** **************************** set weap_allow_beretta 1 set weap_allow_colt45 1 set weap_allow_usp 1 set weap_allow_deserteagle 1 set weap_allow_deserteaglegold 1 //************************************************** **************************** // Pistol Attachments //************************************************** **************************** set attach_allow_pistol_none 1 set attach_allow_pistol_silencer 1 //************************************************** **************************** // Grenades //************************************************** **************************** set weap_allow_frag_grenade 1 set weap_allow_concussion_grenade 1 set weap_allow_flash_grenade 1 set weap_allow_smoke_grenade 1 //****************************************************************************** // First gametype to load // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch //****************************************************************************** //****************************************************************************** // DM -- FREE FOR ALL DEATHMATCH //****************************************************************************** set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DOM -- DOMINATION //****************************************************************************** //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH -- HEADQUARTERS //****************************************************************************** //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB -- SABOTAGE //****************************************************************************** //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY //****************************************************************************** //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // WAR -- TEAM DEATH MATCH //****************************************************************************** //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"